![]() They're not exactly an MMO, but the problems that need to be solved, the sheer creativity of those problems, and the razor-sharp twitch reflexes required to overcome them are desperately hardcore.Īnd the reason Mario's 'approachable' control inputs take away a lot of the stress of that stuff? Incredibly tight, precisely-implimented, digital button presses which make complex co-ordinated tasks easier to pull off. ![]() ![]() The thing with any core Mario game - except perhapsthe first Super Mario Galaxy - is that after the introductory levels they get bitch hard and incredbly complex. Also like a Mario game because they both contain toads
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